Popular new games, including
Dungeons
and Dragons Online, helped China's largest specialist online games firm,
Shanda
Entertainment, increase profits 22 per cent to $40.1m in the last quarter of
2007, the company reported.
Despite the severe winter weather and widespread power cuts that hit China in
the first three months of 2008, Shanda still expects profits to rise at least
six per cent compared to the previous quarter. Quarterly revenues are expected
to hit a new record of $100m.
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Shanda is China's largest online games firm with almost 20 per cent of the
market, according to Beijing-based research firm
Analysys
International.
The number of paying players of massively multiplayer online role playing
games (MMORPGs) increased 12.7 per cent to 3.47 million during the fourth
quarter, according to Shanda president Jun Tang.
Shanda earned $82.6m in revenues from MMORPGs during the quarter, a
quarter-on-quarter increase of 9.3 per cent.
All players stand to reap the rewards of an expanding market, according to
Shanda chief financial officer Grace Wu who acknowledged strong performance from
Shanda's competitors during the fourth quarter.
We believe there is robust potential out there for every industry player to find its own position and excel
Grace Wu Chief financial officer, Shanda
"We believe there is robust potential out there for every industry player to
find its own position and excel," she said.
In an attempt to link Shanda's business model to the popular web 2.0 social
model, executives stressed the strong communities built up within online games.
"Content attracts users and community retains users," said Chen Tianqiao,
Shanda's chief executive.
"The only difference between the online games community and other virtual
communities is that the online community lives primarily within a fictional game
environment."
Half of Shanda's eight upcoming MMORPG games will be licensed and half are
being developed in house, said Jun Tang.
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